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Old Nov 25, 2010, 03:46 PM // 15:46   #41
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How about we get the Dervish update before all this? Honestly.....what are they waiting for.
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Old Nov 25, 2010, 03:46 PM // 15:46   #42
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Originally Posted by SpyderArachnid View Post
Or what everyone else is speculating, a hero with no primary class. A Master of all Trades so to say.
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Originally Posted by Charlie Dayman View Post
Ideally, it would be cool if they plan to release a hero with a selectable primary profession while also giving melee AI some attention as well.
They've already stated in the past that they cannot do this. I understand that this was their initial intention with MOX but they couldn't make it happen.

I'm not too concerned by what profession we get though. I think extra casters would be more useful since there's little use for the number of physicals we already have, but I don't think I'd ever want three Rits or Mesmers, let alone 4 Necs, Eles or Monks.

Last edited by Xenomortis; Nov 25, 2010 at 03:49 PM // 15:49..
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Old Nov 25, 2010, 03:56 PM // 15:56   #43
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Drkn stated Batholos; although I like the idea of Bartholos being a hero- didn't Salma name him as the Captain of the Seraph Guard after the Battle for Lion's Arch? I really doubt he'd be able to wander off with us since his duties will tie him to the new Krytan army lol
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Old Nov 25, 2010, 04:09 PM // 16:09   #44
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Maybe the new hero is a female sylvari El from the future.
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Old Nov 25, 2010, 04:11 PM // 16:11   #45
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I think Keiran might be a new hero :P
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Old Nov 25, 2010, 04:14 PM // 16:14   #46
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Originally Posted by Sir Cusfreak View Post
The best Idea I've ever heard for a new hero is to have one that could be any primary class, at any time, like we can change second classes. so we could have one hero that could be anything we needed at the time. to fit it in, they could make it maybe a Seer, or something along the lines of what Razah is. Hell, even Vael could fit the role, since he's been everywhere and done everything. However they did it, it would be awesome to have.
Razah was supposed to be a hero that could be any profession at any time. Then somebody actually started looking at the programming and in-game mechanics to make it happen and ArenaNet quickly figured out that it was a really stupid idea. The problem is that different professions use different armor and therefore different insignia and runes. If you were to make a W/* and put on Knight's insignia or a Superior Strength rune, and then changed to a R/*, what would happen? Now ANet has to put in special programming to check all the lousy insignia and runes just for one stupid hero.

Even if they did it, they would probably code it to where you would have to just pull off all the runes and insignia every time you wanted to change professions. Now it's going to annoy the crap out of you to constantly have to pull off all of your insignia and runes every time you wanted to change a profession, and pretty soon you'd quit using the hero entirely because it is such an annoyance. So in short, they just spent hours programming all kinds of unique, special features for one hero that you would never play because it is too inconvenient for you to deal with the hassle.

In short, this will never happen. ANet won't even put in a max weapon mod trader, which is something that any other MMO in the past two years would have implemented. But this still hasn't shown up despite that players asked for it years ago, and it would considerably improve gameplay because people wouldn't have to stand around town all day waiting for somebody to buy/sell a mod.

Years ago, before ANet announced the hero system, I said that players should be able to use any character on their account in their party up to a number of characters. So if you have a monk character, now you don't need to wait for a monk to show up because you can use your own. Henchman player characters would not get any drops or money or XP, but they would have the weapons, armor, runes, and insignia equipped and the same skill bar set when you last logged out with that character (PvE skills are automatically disabled).

To me, this was a good idea because it would have encouraged players to play different professions and get players used to other classes. You also would have reduced the amount of gimmick play because to make a Sabway build, you'd need to waste three player character slots. Should skills get nerfed and a new gimmick build appeared, you'd have to either delete characters or buy a bunch of new slots, and then go through the huge hassle of leveling them up, buying new armor and skills, etc. To me it would have encouraged team play and limit heroes to a few slots, because few people are going to have the time or effort to make 30 player characters with all skills unlocked for the purpose of being able to metagame their way around Guild Wars.
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Old Nov 25, 2010, 05:49 PM // 17:49   #47
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Originally Posted by Xenomortis View Post
They've already stated in the past that they cannot do this. I understand that this was their initial intention with MOX but they couldn't make it happen.

I'm not too concerned by what profession we get though. I think extra casters would be more useful since there's little use for the number of physicals we already have, but I don't think I'd ever want three Rits or Mesmers, let alone 4 Necs, Eles or Monks.
Yeah, I remember hearing how the multi-profession style of hero would just be a huge pain when they tried to make Razah like that. And I'm not sure how feasible it would be, even this far down the line. And thinking over it now, the whole runing system would just be cumbersome.

But like Coraline and many others said, maybe the new hero might be open access to anyone of our own characters? That would be really unexpected, and a bit /facepalm worthy since so many of us are really throwing out random NPC names as possible choices.

I'd definitely use my remaining character slots for something like that.

Last edited by Charlie Dayman; Nov 25, 2010 at 05:53 PM // 17:53..
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Old Nov 25, 2010, 05:54 PM // 17:54   #48
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I am still hoping for a mursaat hero.
It would be awesome to just c-space through mobs calling Spectral Agony on anything.
PvE just got easier.
Oh well, dream on Alex, dream on...
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Old Nov 25, 2010, 06:21 PM // 18:21   #49
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Originally Posted by Owik Gall View Post
I'm guessing either a rit, or a paragon. There's only two available heroes from those classes, so having three would make the balance.
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I doubt it would be a Warrior. We have three Warriors already as heroes. Goren, Jora, and Koss. Don't really need another one of those.
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Originally Posted by X Dr Pepper X View Post
And why on earth would it be a Ranger? We've already got 3 of them.
They say it'll be something "unexpected"? And everyone has the expectation that the number of heroes of any one class will be "even"? Or that you won't get a 4th of any one class before a 3rd of the others?

Dervish hero incoming.
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Old Nov 25, 2010, 06:44 PM // 18:44   #50
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Originally Posted by Charlie Dayman View Post
But like Coraline and many others said, maybe the new hero might be open access to anyone of our own characters?
A fundamental limitation of GW engine is that you cannot pull up information from a character not loaded into memory. That's a big part of the lack of auction house. When account-wide treasure hunter and wisdom were added, you had to log onto each of your characters for the account title to tally their stats and add together. Zaishen quests were originally concepted as account-wide, meaning you could only do a quest once on that account per day (and presumably with better rewards.) However they could not get the quest log to share info across the account like that. There are various account-wide datas in guild wars but the important point is that these all must be stored completely separate from character data, and character data itself by definition is not.
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Old Nov 25, 2010, 06:54 PM // 18:54   #51
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~John Stumme

from an interview on http://massively.joystiq.com/2010/11...-of-the-north/


Well since ANet is gonna updating Melee heroes, it seems even more likely that Miku, the new assassin with whom Keiran cooperates with is a very likely candidate for a new hero (as if she wasn't already).

Also, rejoice for much needed melee hero AI/skill updates!
If they make Assassin AI competent and give us hints how to design Assassin skill bars so they actually work, I'll appreciate that. Thus far Assassins need more initiative on their own and targetting separate from what player is attacking, as their attack combos are poor and they make no real use of shadow stepping, besides a voluntary suicide to attack an insignificant target a wrong moment. If I were to micro-manage my Assassin all the way, I'd rather take the Warrior or the Ranger instead, and get the job done much quicker and with lesser chance of Hero accumulating DP.

To a lesser extent Dervishes suffer from the same problem ... unless their skill bar is idiot-proof and their skills provide ample armour/hit point/block boost, they're going to suck big-time with their 'Warrior' mentality embedded in the AI brain.
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Old Nov 25, 2010, 06:55 PM // 18:55   #52
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Evennia as Paragon.
As a bonus we might get a look in to Ascalon vs. Charr content
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Old Nov 25, 2010, 07:16 PM // 19:16   #53
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Originally Posted by Lishy View Post
I'm afraid buffing melee heroes will require more than fixing AI...
I gotta say that this is true.

Even when their AI is improved, they will always be outdone by casters. The instantaneous targeting and reflexive AI of casters allows them to target what you target, find targets for AoE instantly, heal/prot with godlike precision, and more.

If Melee heroes are to be viable, they'll need either a substantial skill update, amazingly thorough AI improvement, or that caster AI gets nerfed.

They go through all these issues too like being blinded, crippled, hexed, and more and are a hazard to themselves with certain hexes or standing in AoE.

Regardless, when the 7 hero update comes, I'm gonna run a couple of 100B heroes with a curses necro. At least the 7 heroes will open the possibility up of running melee heroes and not being too ineffective.

My vote for a new hero is Paragon. Paraway will be so much fun and Paragons are actually pretty decent heroes and more so when there are multiples of them.
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Old Nov 25, 2010, 07:52 PM // 19:52   #54
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Random thought: ice elemental / mkt guard as a wedding gift from Frozenwind/MKT?
That would be funny, though not /facepalm obvious.
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Old Nov 25, 2010, 08:32 PM // 20:32   #55
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The seer,its the seer.
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Old Nov 25, 2010, 08:41 PM // 20:41   #56
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the best update for heroes would be another rit imo, just because there updating melee heroes doesn't mean it has to be melee...
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Old Nov 25, 2010, 08:46 PM // 20:46   #57
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Doppleganger
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Old Nov 25, 2010, 09:45 PM // 21:45   #58
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I wouldnt just say melee heroes, but rather all melee players are just useless in PVE. Having a full team of ranged attackers / casters is always much better, it makes controlling agro and flagging a lot easier, you dont have to wait for anyone to have to run into melee range to attack or chase enemies, and crippled and snare hexes dont reduce your parties offensive capability.

For the new hero, I genuinely hope it is either a mesmer or ritualist, if not a variable class hero.
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Old Nov 25, 2010, 09:58 PM // 21:58   #59
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Originally Posted by bhavv View Post
I wouldnt just say melee heroes, but rather all melee players are just useless in PVE. Having a full team of ranged attackers / casters is always much better, it makes controlling agro and flagging a lot easier, you dont have to wait for anyone to have to run into melee range to attack or chase enemies, and crippled and snare hexes dont reduce your parties offensive capability.
Don't confuse defy pain pugs with even half-decent melee players.
There are some factors stacked against melee. That's because melee has such enormously high damage potential in spite of these facts, especially when you factor in all the absurd buffs you can place on them. In most places you can sufficiently neutralize the downsides to make 100+ DPS worth it. (although not necessarily AI melee). Even top caster damage builds (as opposed to support) basically rely on summoning melee assassins.
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Old Nov 25, 2010, 09:59 PM // 21:59   #60
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Let's summarize all of this:

New Hero(s) will probably be Mesmer(Proph/EotN hero), Ritualist (Factions hero), and/or Paragon (Nightfall hero).

Probably one for each campaign; Yes, after War in Kryta and Hearts of the North in Proph/EotN there will surely be more of Guild Wars:Beyond, in Cantha, and probably in Nightfall as well).

Quote:
Originally Posted by ...many people on GWGuru and GWWiki....
... Keiran ... Ranger ... Assassin ... Mursaat ... Seer ... omg wtf bbq ... lolwut? ...
As stated somewhere on GWWiki; new hero(s) will not be Keiran (Ranger), or Miku (Assassin).

Quote:
Originally Posted by Sir Cusfreak
The best Idea I've ever heard for a new hero is to have one that could be any primary class, at any time, like we can change second classes. so we could have one hero that could be anything we needed at the time. to fit it in, they could make it maybe a Seer, or something along the lines of what Razah is. Hell, even Vael could fit the role, since he's been everywhere and done everything. However they did it, it would be awesome to have.
That would be quite interesting, entertaining and useful, but, on the other hand; it would be quite hard to implement as they already tried with Razah and M.O.X, also, as they are working on GW2 currently, I'm almost certain they won't even bother to try to implement that again...

~Zaph

Last edited by Zaph; Nov 25, 2010 at 10:02 PM // 22:02..
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